This allows you to grapple enemies, throw them to the ground, or swing through your environment at special grapple points. On top of the best on-screen analog stick to date for movement, Nero has three basic actions: a jump, a weapon (gun or blade, depending on your proximity to your enemy) and a special attack called the Devil Bringer. The meat and potatoes of Devil May Cry has always been its combat, and it’s been reasonably translated in Devil May Cry 4: Refrain. Lots of little touches from the console versions are here, from the loud sound effects to the screen being riddles with bullet holes before shattering and revealing the end-of-level results screen. The tunes are high-quality, and sound great over headphones. The soundtrack, taken directly from the game, fares much better. Outdoor environments have a static picture that never changes, even when the camera swings wildly. While the environments don’t feel quite as open as their console brethren, Devil May Cry 4: Refrain does try its best, but there is some obvious laziness. The graphics in Devil May Cry 4: Refrain are decent, but a bit muddy. Devil May Cry 4: Refrain, like all the other titles in the series, is about stylized acrobatic combat with some light puzzle-solving, wrapped in a pretty package. Devil May Cry 4: Refrain begins with a short scene depicting Dante murdering another hero-demon during a celebration for him, and Nero has to find out why, since this would be out of character for Dante.Īgain, if you didn’t follow, don’t worry about it. Nero is… well, a white-haired bada** with a penchant for awesome swordplay, and shooting his guns off as much as his mouth. Typically these games star a hero named Dante, a white-haired bada** with a penchant for awesome swordplay, and shooting his guns off as much as his mouth. There’s a lot more to it, but that’s the basic premise. The gist is that there’s a battle for the world and some devil characters are fighting on humanity’s side, and the other devils don’t like that. The game is a literal retelling in redux of the Xbox 360/PlayStation 3 title released a couple of years ago. If you haven’t played a Devil May Cry game, you’re out of luck when it comes to understanding the plot of Devil May Cry 4: Refrain. ![]() The evolution continues with Devil May Cry 4: Refrain, but they still have a long way to go. From their Capcom Arcadecollection to Ghosts ‘n Goblins to Dead Rising Mobile, it’s evident that they’re really trying to put out a solid product. Of all the big-name developers for the App Store, Capcom seems to be leading the charge for bringing arcade and console experiences to the iPhone. ![]() Devil May Cry 4: Refrain feels like everything is trying to succeed in spite of the hardware running it.
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